Service

Apps for iPhone and Android

I build the app for iPhone and Android with Flutter, one codebase for both stores, and the server behind it: login, payments, notifications and an API. I have already published a workout app on the App Store and Google Play.

Typical timeline: The proposal gives the timeline for each part, and deliveries are weekly

Who it is for

Companies and founders who want an app of their own, not just a website: for customers to use on their phones, for a team in the field or as a new product. It also fits anyone who already has a prototype and needs to get it into the stores.

Problems it solves

  • Two teams and two codebases, one for iPhone and one for Android, and double the cost to maintain.
  • An app that looks good in the demo but has no server behind it: no secure login, no billing, no notifications for the user.
  • Fear of the store publishing process, with its rules, reviews and change requests.
  • A date, a time or a value that shows up wrong on the phone of someone in another time zone or using another browser.

What I deliver

  • An app in Flutter for iPhone and Android, from a single codebase.
  • The app's server and API, with login, permissions and each user's data kept apart.
  • Billing and payments inside the app, when the product needs them.
  • Push notifications that tell the user what matters.
  • Publishing on the App Store and Google Play, with the developer account in your company name.
  • A simple web panel for your team to manage users and content, when it makes sense.

How it works

  1. Diagnosis

    One conversation to understand who will use the app, what it must do on day one and what can wait. No cost, no commitment.

  2. A written proposal split into parts, each with a deliverable and acceptance criteria agreed before we start.

  3. Building in weekly deliveries

    You install the test version on your own phone and watch the app grow, instead of waiting for the end.

  4. Publishing and follow-up

    Submission to the stores, answers to the reviews and fixes for whatever shows up in the first weeks of use.

Typical timeline

The proposal gives the timeline for each part, and deliveries are weekly. The total timeline depends on the scope and on the stores' review time.

Frequently asked questions

Why Flutter and not two separate apps?

With Flutter, the same code runs on iPhone and Android. That lowers the cost of building and, above all, of maintaining: one fix applies to both. When the app needs something very specific to one system, that part can be written separately. For most company products, a single codebase does the job well.

Have you published an app in the stores before?

Yes. I published a workout app on the App Store and Google Play, with the server it uses. The experience of going through the stores' review goes into your project plan, so the timeline holds no surprises.

How much does it cost and how long does it take?

It depends on what the app does. After the diagnosis, which is free, I send a written proposal with the timeline and price of each part, and deliveries are weekly. The store and developer account fees belong to your company, and I tell you what they are before we start.

Do the code and the store accounts stay with me?

Yes. The developer account is in your company name, and the code and the server are handed over to you at the end of the project. You do not depend on me to keep the app running.

Let's talk?

The diagnosis is a conversation, free and with no commitment. You leave with the list of processes that eat the most hours of your team.

Talk on WhatsApp

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